Gran turismo 4 prologue track list1/4/2024 Two real-world tracks are the heartland of the GT experience: Tsukuba, a smaller, national circuit ideal for touring car racing and the Toyota-owned Fuji Speedway, which briefly hosted the Japanese Grand Prix during the period. Prologue ’s five new circuits cover a little bit of everything. Former Top Gear presenter and motoring journalist Vicki Butler-Henderson is on hand to talk the player through each of the lessons with some s nappily -delivered monologues, lendin g things a fitting vibe. ![]() T he series’ renowned attention to detail is evident as the completion of each lesson unlocks the car in which you attempted it. The vast majority of the challenges were covered in GT3 : the basics of cornering, racing lines, braking, overtaking, driving on dirt and so on. Given that Prologue targets a more committed fan base, it’s a stretch to think many would learn a great deal from the 41 tests that make up the driving school. Something of a novelty in the original game, the increasingly numerous challenges would become something of a blight as the series developed, as the humdrum of over-familiarity sap ped the enjoyment. The license tests have always been the series’ most divisive aspect. Of perhaps greater concern however, is the decision to structure almost the entirety of Prologue around an advanced driving school. There are none of the championships, endurance races or tuning options that are a hallmark of the series. Of the labyrinthine, 700 car library, just 50 or so make an appearance here. Of the 51 circuits that would eventually feature in GT4, Prologue showcases just five. Gran Turismo 3: A-Spec was already a fixture o f t he Platinum range and you get a heck of a lot more for the same price. Firstly, like Gran Turismo Concept before it, the game offers questionable value for money, even factoring in a reduced price-point. The handling has tremendous feel and the three-tiered medal system will provide an itch to return and improve your times. It runs like a dream and looks glorious, with cars and circuits appearing more realistic than ever. For starters, you get to appreciate how promising an engine GT4 is harnessing. As an appetiser, there’s a certain allure for fans of this excellent racing series. With this in mind, c ould Prologue deliver enough to act as a credible stand-alone in the meantime? It goes without saying, there were already plenty of viable opportunities for such preparation, most obviously Gran Turismo 3: A-Spec. In a slightly self-indulgent message splashed across the game’s cover, Gran Turismo creator Kazunori Yam auchi introduces Prologue as “an opportunity to prepare for the imminent challenge of GT4 ”. D espite the rather underwhelming reality of Prologue, it would sell a lmost 1.5 million units. Its rather unfortunate purpose was then, in effect, to heighten expectation for a forthcoming game that would soon render it redundant. A means of placating restless fans and of covering GT4 ’s ballooning development costs. The short-term solution was for Polyphony Digital to release Prologue as a stop-gap a taster. As is so often the case with major endeavours, the hotly-anticipated Gran Turismo 4 couldn’t make good on a planned 2003 release window. ![]() It couldn’t really be described as a mission pack either, as strictly speaking, it doesn’t offer much in the way of unique content. How do you define Gran Turismo 4 Prologue ? It’s not a demo.
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